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	<title>OLD:Alien Hives Warfleets Tactics - Revision history</title>
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	<updated>2026-06-23T03:23:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.onepagefan.wiki/index.php?title=OLD:Alien_Hives_Warfleets_Tactics&amp;diff=1697&amp;oldid=prev</id>
		<title>Erfeo: 1 revision imported</title>
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		<updated>2025-03-09T11:32:53Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:32, 9 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Erfeo</name></author>
	</entry>
	<entry>
		<id>https://www.onepagefan.wiki/index.php?title=OLD:Alien_Hives_Warfleets_Tactics&amp;diff=1696&amp;oldid=prev</id>
		<title>OLD&gt;ThatOneXXX: /* Why Play Alien Hives? */</title>
		<link rel="alternate" type="text/html" href="https://www.onepagefan.wiki/index.php?title=OLD:Alien_Hives_Warfleets_Tactics&amp;diff=1696&amp;oldid=prev"/>
		<updated>2024-01-14T19:02:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Why Play Alien Hives?&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OPR-Faction&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Image = AlienHives.webp&lt;br /&gt;
|Setting = Grimdark Future&lt;br /&gt;
|Games = [[Grimdark Future]],&amp;lt;br&amp;gt;[[Grimdark Future Firefight|Grimdark Future: Firefight]]&amp;lt;br&amp;gt;[[Grimdark Future Warfleets|Grimdark Future: Warfleets]]&lt;br /&gt;
|Species = Alien&lt;br /&gt;
|Version = 3.1.2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Why Play Alien Hives?==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pros:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Lots of uses for your squadrons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cons:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Your unique squadrons die immediately.&lt;br /&gt;
* Several of your abilities require Squadrons as ammunition, so you&amp;#039;ll need either a lot of them or to buy Mother Ship so you can spawn more.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Infinite Adaptation:&amp;#039;&amp;#039;&amp;#039; Whenever this ship activates, it can shift a weapon onto an unassigned facing. Helpful if you&amp;#039;re trying to keep a key weapon focused onto an enemy, but this will run into issues if you lack a free facing to move it to.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mother Ship:&amp;#039;&amp;#039;&amp;#039; Allows this ship to spawn two units of Broodling Squadrons each activation. Excellent for you if you&amp;#039;re planning on making a particular ship the main focus since those Broodlings will take all the fire.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tyrant Champion:&amp;#039;&amp;#039;&amp;#039; This ship gets +4 to hit and +4 Strength when attacking enemy heroes. Very important if said hero&amp;#039;s going to be an heavy ship.&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Chameleon Shroud:&amp;#039;&amp;#039;&amp;#039; So long as this ship doesn&amp;#039;t take any damage, all enemies take -1 to hit it. Good idea if you&amp;#039;re keeping this particular ship far from the thick of battle.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Specialised:&amp;#039;&amp;#039;&amp;#039; This ship&amp;#039;s turret gains either Anti-Ship or Anti-Squadron.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Symbiosis:&amp;#039;&amp;#039;&amp;#039; This ship counts as being a squadron with the Shielder rule. Handy if you&amp;#039;re trying to make a heavy ship into a distraction.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Constriction:&amp;#039;&amp;#039;&amp;#039; When ramming, you can have a ship self-destruct instead, placing two Boarding Tokens per upgrade the ship had. This is a last-ditch sort of option, since this is sacrificing an entire ship, but it can be devastating if used with a Medium or Heavy ship.&lt;br /&gt;
** There is a bit of uncertainty on whether or not this only counts the number of upgrades active when this is triggered or all upgrades regardless of their status.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nerve Cluster:&amp;#039;&amp;#039;&amp;#039; When activated, a friendly squadron within 6&amp;quot; of this ship can also activate as well. Excellent for keeping Broodling Squadrons together with their charges.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nutrient Repo:&amp;#039;&amp;#039;&amp;#039; This ship can devour a friendly Squadron within 2&amp;quot; to recover 2 damage. Very handy if you have plenty to spare, especially with the Mother Ship hero.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Pheromone Glands:&amp;#039;&amp;#039;&amp;#039; After this ship activates, all friendly Squadrons within 12&amp;quot; can immediately move towards this ship.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Predator Cysts:&amp;#039;&amp;#039;&amp;#039; This ship&amp;#039;s turret gets a +1 to hit and to Strength when firing at an enemy ship with more max upgrades. This gives your ships a fighting edge against bigger enemies.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spore Vents:&amp;#039;&amp;#039;&amp;#039; This ship can take damage in order to deploy a Spore marker within 2&amp;quot;. This marker provides cover for everyone within 2&amp;quot; of it, making this handy for protecting incoming support or for masking an escape.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Acid Spray:&amp;#039;&amp;#039;&amp;#039; Short-ranged but rapid-fire broadsides.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bio-Cannon:&amp;#039;&amp;#039;&amp;#039; A mid-ranged Blast weapon.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Juice Rifle:&amp;#039;&amp;#039;&amp;#039; Very powerful at Att3 Str3, but firing it requires sacrificing a nearby Squadron. If you don&amp;#039;t have a Mother Ship, you&amp;#039;ll probably only be firing this once or twice in a game to demolish a big ship.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mortal Missile:&amp;#039;&amp;#039;&amp;#039; A mid-range weapon with +1 to hit, making it handy for getting around more evasive foes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Psy-Aria:&amp;#039;&amp;#039;&amp;#039; Each hit from this gun forces the enemy to make a Morale check to prevent damage instead of blocking.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Saturation Cannon:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a cannon with Blast, but each Blast also dispenses Boarding Pods to anyone unlucky to be near the original target.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spike Launcher:&amp;#039;&amp;#039;&amp;#039; A mid-ranged cannon with Anti-Ship.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Swarmer:&amp;#039;&amp;#039;&amp;#039; Very short-ranged and none too frightening, but if you pass a Morale check before firing, it gains +6 attacks to become a nightmare.&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
===Heavy Ships===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Matriarch Ship:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s a huge ship with one major issue: It has no turret to speak of. Instead, you&amp;#039;re given an extra upgrade slot (5 over the Cruiser&amp;#039;s 4), so you&amp;#039;ll need to buy extra guns if you want to stand a chance in combat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Harvester Ship:&amp;#039;&amp;#039;&amp;#039; It&amp;#039;s pretty much the generic Cruiser, but it&amp;#039;s cheaper on account of sacrificing an upgrade slot.&lt;br /&gt;
&lt;br /&gt;
===Medium Ships===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Administrator Ship:&amp;#039;&amp;#039;&amp;#039; This particular variant of the Destroyer has its own unique rule which makes it count as two ships for the sake of Morale checks. Very handy if you&amp;#039;re keeping it protected, but do expect enemies to fire any Sniper weapons at it for an easier victory.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guardian Ship:&amp;#039;&amp;#039;&amp;#039; A Destroyer Variant that costs as much as a generic Corvette thanks to sacrificing an upgrade slot. If you&amp;#039;re looking for a well-protected battleship, then you&amp;#039;ve got a good one right here.&lt;br /&gt;
&lt;br /&gt;
===Light Ships===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Warrior Ship:&amp;#039;&amp;#039;&amp;#039; This variant of the Corvette has a 5+ Evasion, making it a little harder to hit than most ships of its types.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Worker Ship:&amp;#039;&amp;#039;&amp;#039; A dirt-cheap Corvette that only has one upgrade available to it. If you just need cheap Constriction kamikazes or stray guns, you&amp;#039;ve got the ship right here.&lt;br /&gt;
&lt;br /&gt;
===Squadrons===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Extractor Squadron:&amp;#039;&amp;#039;&amp;#039; The epitome of glass cannons. These things will die immediately thanks to Evasion 4+ and Fragile, but when they shoot at a ship, those hits are guaranteed thanks to Finisher adding +1 to hit and to Strength for each nearby squadron. They&amp;#039;re best served being flanked by Bombers or Gunships that can tank a little bit more abuse.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tentacle Squadron:&amp;#039;&amp;#039;&amp;#039; Annoying distractions more than anything else. Thanks to Swarm, any attacks without Anti-Squadron only hit them on a 6+, meaning that they&amp;#039;ll be persistently there to harass an enemy.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Broodling Squadron:&amp;#039;&amp;#039;&amp;#039; Do yourself a favor and take a few. Not only are they dirt-cheap at 5 points a pop, but Shielder means that these are your ablative wounds for more valuable ships. This is especially true if you grab the Mother Ship hero, as you&amp;#039;ll then be able to spawn more shields.&amp;lt;br /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Alien Hives Tactics]]&lt;br /&gt;
*[[Alien Hives Firefight Tactics]]&lt;br /&gt;
*[[Alien Hives Miniatures]]&lt;br /&gt;
*[[Alien Hives Quickplay Armies]]&lt;br /&gt;
*[[Alien Hives Firefight Quickplay Armies]]&lt;br /&gt;
&lt;br /&gt;
{{Faction-Links&lt;br /&gt;
|Faction = Alien Hives&lt;br /&gt;
|Links =  [[Alien Hives|Overview]] - [[Alien Hives Tactics|Tactics]] - [[Alien Hives Firefight Tactics|Firefight Tactics]] - [[Alien Hives Warfleets Tactics|Warfleets Tactics]] - [[Alien Hives Miniatures|Miniatures]] - [[Alien Hives Quickplay Armies|Quickplay Armies]] - [[Alien Hives Firefight Quickplay Armies|Firefight Quickplay Armies]] - [[Alien Hives Warfleets Quickplay Armies|Warfleets Quickplay Armies]]&lt;br /&gt;
}}&lt;br /&gt;
{{GDF-Warfleets-Tactics}}&lt;br /&gt;
[[Category:Alien Hives]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets Tactics]]&lt;br /&gt;
[[Category:Grimdark Future Warfleets]]&lt;/div&gt;</summary>
		<author><name>OLD&gt;ThatOneXXX</name></author>
	</entry>
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