Grimdark Future: Warfleets Factions: Difference between revisions

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==== <u>DAO Union</u> ====
==== <u>DAO Union</u> ====
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Able to use laser markers to make their shooting superior
 
Their ships mainly either have worse but longer range turrets or better but worse range turrets.
 
The support drone can help with laser markers, while the Battle suit is a versatile powerful squadron
 
Also able to pelt their enemies with explosive smart missile squadrons


==== <u>Dark Elf Raiders</u> ====
==== <u>Dark Elf Raiders</u> ====
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Lovers of boarding tokens.
 
Their ships are either faster or able to overlap without issue (taking and dealing no damage while also giving the enemy boarding tokens)
 
While their squadrons are specialized and somewhat costly but potent in their roles


==== <u>Dwarf Guilds</u> ====
==== <u>Dwarf Guilds</u> ====
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Slow but durable.
 
Their ships are slower, but have better toughness or additional health to compensate.
 
Their squadrons are very good at defensive play but their speed hurts their ability to attack


==== <u>Eternal Dynasty</u> ====
==== <u>Eternal Dynasty</u> ====
Most of their ships can teleport a short distance each round, giving them versatile mobility, while the Akabeko can be a master of war. Additionally, they can use beacon markers to either ram better or generate boarding tokens
Most of their ships can teleport a short distance each round, giving them versatile mobility, while the Akabeko can be a master of war. Additionally, they can use beacon markers to either ram better or generate boarding tokens.


Their squadrons are able to apply or use said beacon markers or are able to ambush enemies.
Their squadrons are able to apply or use said beacon markers or are able to ambush enemies.


==== <u>Havoc Brothers</u> ====
==== <u>Havoc Brothers</u> ====
Focused on mid to short range combat, with
Focused on mid to short range combat.


Their ships either teleport when shot, or start with extra temporary speed (letting them engage cqb quicker)
Their ships either teleport when shot, or start with extra temporary speed (letting them engage cqb quicker).


Their squadrons have adaptable abilities and are able to fight ships and squadrons well.
Their squadrons have adaptable abilities and are able to fight ships and squadrons well.

Revision as of 21:00, 25 March 2025

This page lists all the available factions for Grimdark Future: Warfleets, and gives a brief overview of their gameplay style.

Alien Hives

Swarming style, with a focus on using and sacrificing many squadrons, having many attacks, and slower ships with better defenses

Battle Brothers

A versatile faction.

Ships have a focus on speed, mobility, flanking, and bonuses when attacking enemy sides.

They have superior but more costly squadrons, which they can enhance even more with control centers.

Blessed Sisters

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DAO Union

Able to use laser markers to make their shooting superior

Their ships mainly either have worse but longer range turrets or better but worse range turrets.

The support drone can help with laser markers, while the Battle suit is a versatile powerful squadron

Also able to pelt their enemies with explosive smart missile squadrons

Dark Elf Raiders

Lovers of boarding tokens.

Their ships are either faster or able to overlap without issue (taking and dealing no damage while also giving the enemy boarding tokens)

While their squadrons are specialized and somewhat costly but potent in their roles

Dwarf Guilds

Slow but durable.

Their ships are slower, but have better toughness or additional health to compensate.

Their squadrons are very good at defensive play but their speed hurts their ability to attack

Eternal Dynasty

Most of their ships can teleport a short distance each round, giving them versatile mobility, while the Akabeko can be a master of war. Additionally, they can use beacon markers to either ram better or generate boarding tokens.

Their squadrons are able to apply or use said beacon markers or are able to ambush enemies.

Havoc Brothers

Focused on mid to short range combat.

Their ships either teleport when shot, or start with extra temporary speed (letting them engage cqb quicker).

Their squadrons have adaptable abilities and are able to fight ships and squadrons well.

High Elf Fleets

Ships with high mobility, with the ability to drift across the map, letting them have more options when moving.

Also quite good at squadron focused fleets due to their powerful squadrons, the falconer title, and other factors.

Human Defense Force

Specialized ships and squadrons, with each being good at specific things and worse at others. Also, powerful ship firepower.

Infected Colonies

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Machine Cult

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Orc Marauders

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Ratmen Clans

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Rebel Guerrillas

A faction with a focus on swarming enemies

Their ships are slow and easier to kill, but extremely cheap and can be made even more disposable.

Good squadrons with nice abilities , and can create even more through hidden hangars

Robot Legions

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Saurian Starhost

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