Orc Marauders
| Orc Marauders | ||
| Setting: | Grimdark Future | |
| Games: | Grimdark Future, Grimdark Future: Firefight, Grimdark Future: Warfleets, Grimdark Future: Star Quest | |
| Species: | Orc | |
Orc Marauders are hulking humanoid aliens, whose society is divided into a number of warring clans and bands. Orc Marauders lack precision weapons or heavy armour and instead rely on their fast vehicles, large numbers and ferocity to defeat their foes.
Orc Clans have been in conflict since the beginning of their history. Only the threat of the expansionist Dwarven Guilds could make the Orcs unite. These Orcs felt a pride they never had before, only for the Guilds to activate the Radiance Cascade. In an instant, their leaders, most of their worlds and even their greatest enemy were destroyed. Now, the scattered Orcs strive to rebuild what was lost.
Background Story
The Orcs came from a barren and harsh world where their survival was a constant struggle. These Orcs became used to lives of hardship, fighting the elements and each other. For these Orcs, honour, strength and their clans were the most important parts of their lives. Clans would work together to share their meagre resources, fighting everyone else. Larger groups rarely lasted, instead Orcs put their faith in personal trust and bonds. Without a worthy leader, larger groups would dissolve back into clans and return to fighting each other.
Despite their lack of unity, the Orcs would eventually make it to space, where they found worlds where they could thrive. Clans moved quickly to spread out and claim their territories. By the time the Elves met the Orcs, they had already settled a large portion of Sirius. Orc clans' conflicts and raids would often spill into Elf territory, and so the Elves began to strike deals with certain clans to encourage the Orcs to fight among themselves.
This changed when the Elves offered their border worlds to the Dwarves. Tensions rose quickly as the Orcs’ new neighbours responded to raids by conquering entire systems in retaliation. As Dwarves began expanding more aggressively, the Orc Clans were forced to set aside their differences and unite. These combined Orc forces proved more powerful than anyone had anticipated and the Dwarves were forced to retreat.
United for the first time in their history, the Orcs felt a renewed sense of pride as they drove into Dwarven territory. On the edge of defeat, the Dwarves used an invention which scourged the sector, in an event known as the Radiance Cascade. It destroyed numerous worlds and both Orc and Dwarven fleets. With their leadership and most of their leaders lost in an instant, the Orcs were suddenly scattered into a number of Clans. Many of their former worlds were settled by human arrivals, brought to Sirius by the Dwarven invention. The Orc clans were forced to retreat into the edge of their former territory.
Though decimated and scattered by the Cascade, the Orcs remain proud. Some hope to reunite the Clans through conquest while others still hope to discover those lost in the Cascade.
How will you reunite the scattered clans?
History
Home World
The Orcs come from a barren world where their survival was a constant struggle. These Orcs became used to lives of hardship, fighting the elements and each other.
Society
For these Orcs, honour, strength and their clans were the most important parts of their lives. Clans would work together to share their meagre resources, fighting everyone else. Larger groups rarely lasted, instead Orcs put their faith in personal trust and bonds. Without a worthy leader, larger groups would dissolve back into clans and return to fighting among themselves.
Into Space
The Orcs would eventually make it to space, despite their lack of internal unity, where they found worlds where they could thrive. Clans rapidly spread out and claim their territories. By the time the Elves met the Orcs, they had already settled a large portion of Sirius.
First Encounter
With Orc raids and conflicts constantly spilling into their territories, the Elves struggled with their constantly warring neighbours. To mitigate this, the Elves turned to diplomacy, encouraging conflict between certain Orc clans while making key allies.
New Neighbours
Elves offered their border worlds to the Dwarves as a they became frustrated with managing these shifting alliances among Orc clans and fall out from their constant raids. Tensions rose as the Orcs’ new neighbours responded to raids by conquering entire systems in retaliation.
The War
The Orc clans were soon faced with aggressive expansion from the Dwarves. With little alternative, the clans set aside their differences and united under a single leader. These combined Orc forces proved more powerful than anyone had anticipated, forcing the invading Dwarves to retreat.
The Cascade
The Orc clans, united for the first time in their history, felt a renewed sense of pride as they drove into Dwarven territory. On the edge of defeat, the Dwarves used an invention which scourged the sector, destroying several worlds and both Orc and Dwarven fleets.
Scattering
The Orcs were suddenly scattered into a number of clans, with their leadership and most of their leaders lost in an instant. Many of their former worlds were settled by human arrivals, brought to Sirius by the Dwarven invention. The Orc clans persisted only on the edge of their former territory, abandoning most of their former worlds.
A Broken People
Though decimated and scattered by the Cascade, the Orcs remain proud. Some still hope that they might reunite the clans through conquest, while others still hope to discover those lost in the Cascade.
Society
Coming from a very harsh planet, competition between groups is the Orcs’ way of life. They are primarily local to their familial clans, with alliances and fealty based on personal relationships and trust. Being the strongest for your clan and prevailing against adversity is what they live for. Their society is held by bonds of honour: grudges and debts are forever remembered. Orcs are not without mercy, they are honourable warriors and will typically not harm those who have laid down their arms.
Cyclical Conflict
Since Orcs’ social order is based on personal relationships, it has trouble sustaining very large clans. After a certain population is reached, a new leader will emerge and take a part of the clan with him to create a new clan. Personal ties between clan leaders will still allow these clans to form a larger alliance, often led by the strongest of the clan chiefs. This splintered structure makes it hard for large Orc empires to emerge. On the other hand, they are very hard to exterminate, as they constantly splinter off with new clans migrating into nearby worlds.
Orc society has always been unstable, tending to grow quickly until a crisis causes the structure to collapse into civil wars. Some factions, like the DAO Union, see this as a failure, but the Orcs view it as the natural cycle of things. They believe that forcing something in decline to keep existing is a perversion of the natural order and that adversity and crises are necessary to build strength in an individual and bonds within a clan. An Orc warrior strives to accept his eventual decline and death.
A Warrior Society
Every Orc learns to fight at a young age, as martial prowess is a key part of their culture. Individual combat serves as a way to sort out disagreements or even a source of entertainment. These are usually done as codified duels rather than pure brute violence.
The Orcs fight bravely. They enjoy a duel when they find a worthy foe, and they have finely honed instincts that often prove right. They are very independent and their tactics are difficult to predict, but they sometimes miscalculate and these mistakes can prove disastrous.
Survivors
As the Orcs faced many trials on their home world, they can thrive in difficult environments where many species might struggle. Orc clans can make their homes on toxic worlds, planets ruined by war and pollution and small, resource-scarce satellites. These are their sanctuaries, where they build up forces until the time comes to expand and try to seize more amenable planets.
Play Style
The orcs are an inorexable tide of axes and muscle. When you attack, you attack in force and with charges as your chief means of attack. However, this comes with some critical drawbacks: Your army sucks at shooting and isn't very durable.
Similar To
- Warhammer 40k: Orks
Miniatures
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See Also: Orc Marauders Miniatures
| Orc Marauders |
|---|
| Overview - Miniatures |
| Grimdark Future factions |
|---|
| Alien Hives - Battle Brothers - Blessed Sisters - Custodian Brothers - DAO Union - Dark Elf Raiders - Dwarf Guilds Elven Jesters - Eternal Dynasty - Gangs of New Eden - Goblin Reclaimers - Havoc Brothers - High Elf Fleets - Human Defense Force Human Inquisition - Infected Colonies - Jackals - Machine Cult - Orc Marauders - Prime Brothers - Ratmen Clans Rebel Guerrillas - Robot Legions - Saurian Starhost - Soul-Snatcher Cults - Titan Lords - Wormhole Daemons |
| Retired factions |
| Feudal Guard |