Grimdark Future: Warfleets Factions

From OnePageFanWiki
Revision as of 21:10, 25 March 2025 by Loredude (talk | contribs) (p3 of changes, saving it in blocks)

This page lists all the available factions for Grimdark Future: Warfleets, and gives a brief overview of their gameplay style.

Alien Hives

Swarming style, with a focus on using and sacrificing many squadrons, having many attacks, and slower ships with better defenses

Battle Brothers

A versatile faction.

Ships have a focus on speed, mobility, flanking, and bonuses when attacking enemy sides.

They have superior but more costly squadrons, which they can enhance even more with control centers.

Blessed Sisters

asas

DAO Union

Able to use laser markers to make their shooting superior

Their ships mainly either have worse but longer range turrets or better but worse range turrets.

The support drone can help with laser markers, while the Battle suit is a versatile powerful squadron

Also able to pelt their enemies with explosive smart missile squadrons

Dark Elf Raiders

Lovers of boarding tokens.

Their ships are either faster or able to overlap without issue (taking and dealing no damage while also giving the enemy boarding tokens)

While their squadrons are specialized and somewhat costly but potent in their roles

Dwarf Guilds

Slow but durable.

Their ships are slower, but have better toughness or additional health to compensate.

Their squadrons are very good at defensive play but their speed hurts their ability to attack

Eternal Dynasty

Most of their ships can teleport a short distance each round, giving them versatile mobility, while the Akabeko can be a master of war. Additionally, they can use beacon markers to either ram better or generate boarding tokens.

Their squadrons are able to apply or use said beacon markers or are able to ambush enemies.

Havoc Brothers

Focused on mid to short range combat.

Their ships either teleport when shot, or start with extra temporary speed (letting them engage cqb quicker).

Their squadrons have adaptable abilities and are able to fight ships and squadrons well.

High Elf Fleets

Ships with high mobility, with the ability to drift across the map, letting them have more options when moving.

Also quite good at squadron focused fleets due to their powerful squadrons, the falconer title, and other factors.

Human Defense Force

Specialized ships and squadrons, with each being good at specific things and worse at others. Also, powerful ship firepower.

Infected Colonies

asas

Machine Cult

asas

Orc Marauders

asas

Ratmen Clans

A faction with a focus on surrounding and flanking

Their ships get better turrets when there's allied ships on both sides.

Rebel Guerrillas

A faction with a focus on swarming enemies

Their ships are slow and easier to kill, but extremely cheap and can be made even more disposable.

Good squadrons with nice abilities , and can create even more through hidden hangars

Robot Legions

Technological superiority, slow speeds, and potent guns. Able to form a nexus network, connecting allies together.

Their ships can either teleport to nearby allied ships (but have poor mobility), or project their weapons through nearby allied ships.

Their squadrons can teleport to allies connected to them through the nexus network, letting them be where they need to be with ease. They are more costly and extremely slow otherwise to compensate.

Saurian Starhost

A faction with a focus on morale check based "spell" abilities, durability, and turret effects.

Their ships are either tankier from the front or Vassals, which allow them to use nearby allies size rather then their own for morale check abilities.

Their squadrons more costly, but are better at what they do and also able to teleport to allied vassal ships if unengaged.